![]() Inside the box, you get the 2 ‘knuckle controllers’ for hand tracking and control. You’ll experience no lag and fast virtual reality. This puts it on a par with many gaming monitors. Where the Index really stands out is with its responsive and crisp 80Hz to 144Hz display. The display itself is a high-quality LCD that jumps past HD to an impressive 1440 x 1600 resolution per eye. In effect, this creates a sharper and more focused picture and prevents motion sickness. There’s another dial that changes the distance of each lens to suit the distance between your pupils. On the inside is ample padding to support your head, and you can turn a dial to tighten the headband. You get a nice glossy finish and 2 front-facing cameras for extra tracking. Looks-wise, it does not particularly stand out. It’s easily the best VR headset for PC users in the UK right now. Overall, it’s the best standalone VR headset in the UK at this price point.Īt around £919, the Valve Index came out in late 2020 and is a leader in its class with great tracking, audio, and display features. You also get a fair field of view of 95 degrees horizontally and around 92 degrees vertically/up and down. It’s all thanks to its wide-angle sensors on the side and new ‘inside out’ technology for precise movement replication. After many hours of play, we found the Quest to be one of the best out there. how the VR devices relate to your body movements in-game), is one of the most important things. You also need to connect to a strong Wi-Fi ne2rk and calibrate the controllers, but this is all walked through for you. Setting up is simple enough, requiring you to pair the app and headset. The main downside is it only has about 2 hours of battery life. You will not have any trouble playing compatible games, apps, and videos, even if it’s not as powerful as the Oculus Rift on paper. The headset does not use the latest Qualcomm, but its Snapdragon 835 processor is still a step up from what Oculus uses in the Go. The display is sharp and clear and you’ll rarely experience the screen door effect. It’s not quite a 4K VR headset but beats a lot of the competition. The good news is you’re not tethered by wiring and get a minimum of 2 meters x 2 meters or 6.5 feet x 6.5 feet of playing space.Īnother stand out feature is the super HD 1440 x 1600 per-eye resolution. As long as you take some time with the instructions and tutorials, you’ll get the hang of it quickly. Setting up was straightforward and even if there’s a slight learning curve, that’s the norm for VR. ![]() We had no trouble with the way they fit in our hands. The 2 touch controllers are smooth and dare we say ‘ergonomic’. In the box you’ll find the hand controllers, charging cable and adapter, all the required batteries, and a glasses spacer. The latter is on the underside of the device and helps you fine-tune the display to your own eyesight for optimum performance. Next, there’s the power button, volume wheel, and a focus slider all on the headset. You get a 3.5mm headphone jack if you want immersive directional audio, which we recommend you use because the built-in speakers are not the best quality. ![]() You also get Velcro straps to secure yourself. The materials are a mixture of matte plastic, tough fabric, and comfortable foam padding. At just 12 x 11 x 9cm the Oculus VR headset is also small and lightweight, making it comfortable for longer sessions. It has one of the best designs on the market and it’s durable too. Some VR headsets will also be bundled with controllers that mimic your hands, allowing you to interact with objects in-game far more naturally than with a keyboard and mouse.Straight out of the box you will notice how stylish the Oculus Quest looks. VR headsets also track the movement of your head, so instead of panning your view in the game around with the mouse you move your head naturally and the headset does the rest for you. This tricks your brain into thinking you're really there, greatly increasing the sense of immersion. Instead of looking at a monitor sat several feet away on a desk, a VR display sits comfortably on your head and cuts out all ambient light, so all you see is the game. Once that happens it's very hard for your brain to be tricked again, breaking the sense of immersion.Īfter decades of development we're just on the cusp of this problem being solved by the introduction of Virtual Reality headsets. The trouble with gaming on a monitor is that they're not very good at tricking your brain into thinking you're actually in the game as at some point you'll get distracted by something in the background, such as bird flying by the window or the phone ringing. Computer games have advanced enormously since they first emerged in the 1970s, but regardless how powerful your PC is we all experience games the same way - by looking at a computer monitor.
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