![]() Building a working installer takes minutes. The install4j IDE normally guides you in the direction of gathering the necessary data. Some installer manufacturers require that you initially become a specialist in building installers, not with the application, where all the steps of arrangement are instinctive and simple as day. Install4j is an amazing multi-step Java installation developer that produces local installers and application launchers for Java applications. I plan to be active here and will also donate time to time to show my thanks.Install4j 9.0.6 Crack + License Key Free Download 2022 I appreciate all the hard work that goes into making this service a reality. I know that what you guys do is basically volunteer work so no one is entitled to anything. (I know that's my decision but it influenced me enough to not sign up, no offense :P) I decided to start playing here because I need to scratch that Axis and Allies itch again even if it isn't as competitive. I was aware of TripleA when GTO shut down but the lack of those features stopped me from playing here. I consider myself a competitive and passionate Axis and Allies player. I played on GTO for 3 or so years and two of the things I liked a lot were: Being able to see someones overall wins/losses on that particular game and when they implemented ELO. Adding some features to cater to that would increase the quality of the experience here. I feel that many of these games are competitive by nature and that's the allure that draws many players. ![]() Hi there, would love to see features such as Deltium posted. You see, it's a long road until we get there, but I agree with you that we should at least start to do it soon. Then we also probably want to enhance some of the moderation tools, to make banning reasons and logs a thing, so the whole bunker posting becomes obsolete. Once we have that we need to think of an ELO system and should make sure it can't be exploited by creating multiple accounts, including anonymous logins. Once we agreed on breaking compatibility, we are probably getting a new savegame format allowing us to make changes without breaking compatibility if kept his branch around and after that we should consider redoing the lobby network code. I want to do for a long time, but I need to convince the others to break compatibility as well). This means we can't really add something without breaking compatibility (which btw. The current problems with all kinds of lobby related interaction is that we're currently pretty much stuck with the current netcode. Isn't directly related to the UI, but I'll keep that in mind. This is an install4j issue, so it's up to them to fix it, but it shouldn't be too Noted. The splash screen doesn't hide when the experimental UI pops up. If you want to return to the normal UI, go to Settings>Testing>Use this experimental UI and switch off the toggle. In the meantime we try to simplify the current UI to "rewire" some of the current code to work with a new UI. It's still a long road until we get to a polished UI. I'm not going to promise anything, but if I believe your suggestion is good and is implementable in a short amount of time (less than a week). Should there be sound on the start screen? Should there be Gameplay in the background of the start page? And similar questions, not "don't use this color". Note I'm only accepting constructive feedback.ĭon't tell me what not to do, tell me what to do! I'm completely open for suggestions what the new UI should look like (as long as my requirements I mentioned before are met).Ĭolors, fonts and general layout are not final and can be changed if you think they're not intuitive to use. TripleA should be user friendly, not just "work for developers/power users". Not that you need to manually restart TripleA for this change to become active. To get an idea of how the new UI looks in the current state you can check out 1.9.+ and go to Engine Preferences > Testing > Use JavaFX UI and set this option to True. A big goal of this project is to avoid too much options per menu.Īlso the new UI will support full localization, i.e. This makes the code less complex, and isn't going to be confusing, because there's just one window per application.īIG and few Buttons. So in order to play multiple games at once you need to start TripleA multiple times. The new UI will also only support a single game instance at once. Everything is going to be a in single window, to avoid small and frequent popups and to allow for a real fullscreen mode. This new UI comes with a completely changed core concept. This UI rework will probably take at least half a year until it's completely usable (not final).īecause this is going to be a lot of work, I'm asking for your creative help. As some of you might know I'm silently working on a complete UI rework.
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